"Q3 was not the financial performance we wanted or expected, Wilson told investors. We know as a leader in global entertainment, great titles—even when built and delivered with polished execution—can sometimes miss our financial expectations."
As you know, Dragon Age: The Veilguard was originally intended to be a multiplayer game, but after the failure of BioWare's Anthem, EA decided to change course towards a single-player RPG.
"In order to break beyond the core audience, games need to directly connect to the evolving demands of players who increasingly seek shared-world features and deeper engagement alongside high-quality narratives in this beloved category, Wilson explains. "Dragon Age had a high quality launch and was well-reviewed by critics and those who played; however, it did not resonate with a broad-enough audience in this highly competitive market."
EA CFO Stuart Canfield also noted that revenues from live games account for 74% of EA's profit. In 2024, the company earned $7.347 billion, including $5.449 billion from live games.