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AMD is not blocking the addition of NVIDIA DLSS to Starfield [but it's not certain]

AMD is not blocking the addition of NVIDIA DLSS to Starfield [but it's not certain]
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During the presentation of Amdemand AMD's new RDNA 3 graphics cards, the company tried to explain some of the nuances of agreements with game developers. It was about Bethesda and adding DLSS to Starfield, but there is still no clarity on this issue, writes Techspot.

AMD's chief gaming solutions architect Frank Azor said that if Bethesda wanted to implement NVIDIA's DLSS supersampling technology in Starfield, AMD would not have stood in their way.

This comment was related to the suspicion that AMD prevents DLSS from appearing in most games with which it has marketing agreements, such as Bethesda. Indeed, Starfield will not officially support this feature at launch.

At the same time, most major games whose developers have marketing agreements with NVIDIA support the competing AMD FSR technology. However, many games with AMD ads do not support DLSS.

AMD's previous attempt to clarify the situation did not help, and the company still failed to disclose all the details of its contracts. Frank Azor admitted that such agreements provide for money in exchange for technical support (roughly speaking, AMD, like NVIDIA, pays developers for the appearance of a corresponding die at the beginning of the game), and that AMD expects partners to prioritize its technologies over competitors, but stressed that this does not prohibit the implementation of DLSS in such games.

According to user observation, there is no hint of DLSS support in Starfield's preload files. At the same time, if the game engine supports one of the supersampling technologies, adding another is not a problem.

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